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New vegas plasma rifle
New vegas plasma rifle












new vegas plasma rifle new vegas plasma rifle

The Slayer perk increases the critical chance to 100% for melee and unarmed attacks. The Sniper perk increases the critical chance to 10*Luck for ranged weapons, but never above 95%. The More Criticals perk increases the critical chance by 5% per rank. ALiSD does 33 critical damage on top of 41.3 base damage with 100 guns and grunt perk, so a normal critical hit would be 74.3 while a sneak attack critical would be 148.6 If you took better criticals, that critical damage is boosted to 49.5, making it 90.8 on a critical, and 181.6 on a critical sneak attack. it also uses Varmint Rifles to repair it. The energy weapon build bosts a lot of advantages against most other builds. To top that off, the delayed explosion after the initial hit also applies status separately. The x5 isn't a crit damage multiplier, but a crit chance multiplier. with 20% base Crit Chance it will critical with every shot (x5 Crit Chance multiplier). The Flamer is a non-unique weapon, meaning it can be found in many locations, carried by enemies, or purchased from vendors. The book covers a range of relevant and timely topics, including terrorism and reporting, politics and journalism, fake news, social media use, and online extremism. Found insideThis is definitely not the case here.














New vegas plasma rifle